Projects created by IMA students in the winter of 2020
Scroll dow to visit The Physical and the Virtual,
Explorations in Interactive Arts
& Playing With Stories
THE PHYSICAL &
THE VIRTUAL
Physical Computing Projects
WILLA ROSS MORTON
Interactive Dress
Commenting on the fashion industry's treatment of its models, this dress vibrates and twitches responding to the light it senses in the environment.
MYRIAM GLENZA
Jelly Fish
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EMILY COUSINEAU
Bleue Eyed Dragon
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SALI AL-KHZUZ
Sculpture with Paper and Light
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NATHEN O'LEARY BÉDARD
Cloud Light Sculpture
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ALEX CHO
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LUCA LICATESE
Light Fish
Interactive fish: the fish’s tail moves when it senses a certain amount of light
DARCY HARUN
Water Bug
This radio controlled solar powered water bug propelled by two motors undulates on the water surface.
EXPLORATIONS IN INTERACTIVE ARTS
ANTONIA JUAREZ
Save the eARTh
Collaborate to move the bear to dodge the falling toxic chemicals by pressing the oversized arrows and save the earth!
KIMBERLY HÖNIG
City Scapes
An interactive puzzle for children around the ages of 5-7 years old. As the player places the correct token, a corresponding sound with play once. This project is an educational game about what elements make up their city while also learning shapes and colours. The puzzle is not only a visual challenge in matching correct shapes but also includes auditory stimulation.
DEFNE BASARAN
Sounds of Origami
Multiple origami shapes that trigger sound and movement, as they are being pull, push or fold.
MIA PIBAROT
Virtual garden
Water the plantes to grow their virtual counterparts
HÉLOÏSE AUDIFAX-GAUTHIER
Femmes de Coeur
Feminist interacive book
ÈVE BEDARD
Butterfly effect
A musical interactive butterfly forest
ALEXANDRA CUSTODIO QUINTO
Self Care
A scrapbook with rules and idea on how to have a “relaxed” day. The interactive book emphasises taking time and care for yourself.
PLAYING WITH STORIES
TORY
A Game inspired by "Static", a story by Hayden Tekaronhiané:ken Alfred.
Game design and production by
Augusto Mota Pinheiro, Brian Kang, Paul Terrado and William Pak.
We will be basing our game off of “Static”, by Tekaronhiané:ken Hayden Alfred. More precisely, we want to illustrate the part in the story when the protagonist, Tori, encounters a monster and shoots it to defend herself.
"From the moment where Tori falls unconscious, she’ll wake up with more monsters than ever! She gets down from her tower and makes her way to the city, while avoiding the most creatures as possible." Hayden Tekaronhiané:ken Alfred
Explore you surroundings, interact with the game environment, and study the enemy’s behaviour to play at your best.
(W up, S down, A left, D right) Left-click the shoot Press R to reload Press Space to jump Scroll mouse-wheel to change weapons Press 1, 2, 3 to change weapons.
JOURNEY HOME
A board game designed by Jackson Starr who was inspired by the story "Paradise" by Rahsakaienhtha Laborgne
Journey Home
One of the most horrific possible outcomes imaginable has come to fruition. You wake up in the middle of the desert, the scorching hot midday sun beaming down on your burnt skin. You have no memory of how you got here, where you are, and what you did to be in this situation. After struggling to grasp a sense of where you are, you finally stumble upon a lost backpack. You assume this is yours, but would open it up even if it wasn’t. You open the backpack to a miracle. A bottle of fresh water which can last you three days, a can of food which lasts you four, and a tarp to form a shelter which lasts five days. Along with this, there is a faint sign of mountains in the distance off to the right, continuous desert in the middle, and a lush green forest to the left. You naturally know that the two on either side get you better resources, but continuing in the desert gives you better access to resources earlier on in the game. It is your decision to make as to where you want to go, and how you determine your fate. Action cards will both aid you on your quest to survival, but could flounder your quest to get back to your mother’s house. The fate of your life lies squarely in your decision making. Good luck.